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The Demos
About gears:
Gears is based on a SGI OpenGL demo source that we got from the net.
We would like to give credit to the author, but unfortunately, there's
no copyright message in the source code (which will be in the MiniGL
archive). It was adapted to use the upcoming MiniGL by Hyperion, a
soon to be released miniature OpenGL implementation.
Start gears by double-clicking on it's icon (ppc or 68k version), or by
starting from shell. You can use the following options:
-window start in window mode
-width set resolution
-height
-envmap set the texture to use for the environment map
You can use the following keys:
1 show first gear
2 show second gear
3 show both
e toggle from envmap to boring mode
You can start gears multiple times, this is especially useful
in window mode (try starting gears_ppc-small multiple times...)
About WarpTest:
This program was our test program during development. It was used to
test different effects of the drivers. As such, it is not the least
impressing and it doesn't show off the features. We've included it
here as a test program. After installation, you can run this program.
If it works, your Warp3D installation was successful.
Using this demo:
Start the program by double clicking on it's icon. It will bring up a
blue screen (no relation to windows :) with some information and
a square in the center of the screen.
Press the left mouse button and move the mouse left/right to turn
the square, and the right button to zoom/unzoom (you can also use the
cursor keys).
The following keys can also be used:
f - Toggles fogging
8/5 - Move fog end value (see text on the right)
9/6 - Move fog start value.
t - toggle texture mapping
L - toggle gouraud/flat shading
e - toggle blend mode
p - toggle linear/perspective mapping
l - toggle alpha blending (transparency)
1-4 - switch different filter modes (none, bilinear, mipmap, trilinear)
a - show generated mipmaps
d - draw pattern in background
z - toggle zbuffer mode. (see below)
+/- - increase/decrease z-clipping plane (zbuffering must be enabled).
To use zbuffering, the program must be started from shell with the ZBUFFER parameter
given, i.e.
WarpTest ZBUFFER <texturename>
<texturename> is an optional texture file name.